Lucas frame data

lucas frame data

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Being a pseudo-clone of Ness is extremely high thus making itself at low percents. However, it can still be can potentially stage spike opponents into itself, jab, forward tilt, and his PK Thunder can land if the opponents don't tech the individual hits successfully.

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Official Lucas Frame Data Analysis - Super Smash Bros. Ultimate - [Shadow9]
Lucas. Lucas's Frame Data []. Statistic, Value/Rank, Statistic, Value/Rank. Weight, 94 [th], Max Jumps, 2. Run Speed, [nd], Wall Jump, No. Mobile-friendly Frame Data for every character in Super Smash Bros. Ultimate. mario frame data.
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  • lucas frame data
    account_circle Meztizragore
    calendar_month 22.01.2024
    Please, tell more in detail..
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    calendar_month 24.01.2024
    Nice question
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    calendar_month 27.01.2024
    The helpful information
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The final weights are computed using information from the Master sample, taking into account four marginal totals in terms of area given by the Cartesian product of: NUTS level 2 regions and strata, NUTS level 1 regions and 4 elevation classes, NUTS level 0 combined with strata and 6 elevation classes, Country area. Alongside these natural processes, human intervention has increasingly left an imprint on environments where people live and work. The standard factor for hitlag is 1, but attacks can have higher or lower hitlag, sometimes to emphasize the strength of a hitbox like Marth's tippers , or simply for added effect like with Ryu's attacks. The density of man-made linear elements, which have a dissecting nature such as roads, railways and aerial cables is closely linked to population and infrastructure developments, and these elements may impede biodiversity � for example, a motorway that cuts through a natural area may restrict the free movement of wild animals. The higher the number, the farther an attack will launch an opponent as their percentage rises.